Ecologies Ultimate Educator Collection
Ecologies Ultimate Educator Collection
Ecologies Ultimate Educator Collection:
Ecologies Card Game x 3
Ecologies: Bizarre Biomes x 3
Ecologies: Hidden Habitats x 3
Ecologies: Contact Cards x 3
Faux Book Storage Box x 1
This ultimate educator collection is meant to make it easy for classroom teachers to purchase one large bundle suitable for an entire science class of 30-50 students. A free PDF teaching guide with example handouts, applicable NGSS standards, and instructional booklet is available for download at our website (montrosebiology.com).
The collection includes 9 decks (3 of each type) and 3 packs of our bonus "contact cards" which can be added to the game and ask students to research what eats what in food webs. Also included is a faux book box with magnetic closure to store the games.
While this listing was made for teachers, it is also a great bundle for anyone wanting the ultimate collection from which to build custom decks suitable for any audience. Every group of players is different and some like aggressive chaotic play, while others prefer peaceful cooperation. With 1134 cards total, you can craft a deck that plays exactly the way your group prefers.
About Ecologies:
Create balanced ecologies while trying to unbalance opponents.
In ECOLOGIES, you build and maintain food webs in diverse biomes around the world. Each biome has a different ecology, and gives unique rewards when it is healthy and balanced. But watch out, your opponents may decide it's easier to disturb and degrade your ecosystems than nurture their own. In this hectic environment, you must choose how best to protect and care for your ecologies.
Players: 1-6 per deck
Ages: 12+ (8+ with included simplified rules)
Time: 60-90 minutes
Game Modes: Standard, Simplified, Single Player
The goal is to build healthy food webs in different biomes. If you create a healthy ecology you are rewarded with the perks and powers of that biome. Each organism card lists what it eats and what it’s eaten by. Cards are arranged with plants on the bottom, predators on top. There is a trade mechanic similar to Catan where players trade with others based on what their individual needs are. It is a race to get 12 victory points and different organisms give different points. There are biotic/abiotic factor cards that can affect opponents and different strategies such as focusing on one biome, going for perks and bonuses, or disrupting other ecologies.
The game takes inspiration from titles like Settlers of Catan, Agricola, and Dominion. The gameplay is rooted in authentic science, as it is used in the classroom to teach real concepts to biology students. While it is scientific enough for the classroom, it is also strategic enough for any game night.
The points system is based on ecological trophic levels. The producers (plants) are worth less and as you make your way up the pyramid organisms are worth more as it takes a lot of energy to sustain them. In real life only roughly 10% of the energy makes it from one level to the next, meaning you have to have acres of land and hundreds of animals just to sustain one apex predator. There is a 24 page rulebook included with the card game that also gives an overview of the science.
Quotes from professional Reviewers:
"Don’t make the mistake of thinking it’s some dry classroom aid though. As far as card games go, Ecologies stands toe to toe with some of the best hobby games on the market." -- Joe Packham (MovinMeeples)
"If you're obsessed with animals, Ecologies might be your next card game obsession." -- Amanda McArthur (Sweety High)
"The cards look really cool with the vintage drawings. The game is educational, not only for kids but also for adults." -- Tanja Brouwer (Boardgame Review Tanja)